4.1.2 Eat My Hat Beta Update Summary
V4.1.2 (PC - Windows - Steam/Epic)
Upgrade notes: Before updating, from the Barony install directory make backups of the “/savegames/” folder as well as files “scores.dat” and “scores_multiplayer.dat” .
When downgrading back to the V4.1.1 stable version, delete all of these files and replace them with your backups otherwise there may be issues launching V4.1.1.
General:
New hats and masks added to the game, spawning in a range of locations throughout the world. New items will appear in Shopkeeper stock, chests, floor items and miniboss inventories
As part of this overhaul, some starting class hoods have been replaced with new effect variants for Rogue, Wanderer, Arcanist, Ninja, Conjurer, Mesmer
All full face headgear such as the Steel Helmet is now split into the helmet and mask portions for customizability
Custom Seeds are now supported in the lobby game settings - All map generation objects are now tied to the current map seed and will generate identically when reloading the same savefile:
This includes generation objects previously not tied to the map seed such as Shopkeeper stock, chest loot, Minotaur/Zap Brigade spawning, miniboss spawning, spell/arrow trap projectiles
Skills can now be modified by certain new items, check modifications to your skill levels in the Skill Sheet:
The colored sidebar numbers in the Skill Sheet will display your total of base + modified skill
The center area will show the breakdown of your base + modified values in the form of (X + 10) or (X - 10) when applicable
Modifying your skill levels grants all benefits displayed, including Legendary unlocks
The maximum total is still 100, exceeding this through modifications will not have any effect
Skills may still be levelled as normal while your base skill is below 100 but the total has been modified to 100
All items now have custom pixel art icons
Mask slot items can now degrade on hit if they provide +AC
Destroy armor scroll now works on mask slot items
Khryselakatos attack speed improved from 0.9x to 0.75x (matching Compound Bow speed)
Crossbow and Arbalest now benefit from Swift ammunition and Draw Speed modifiers
Removed Alembic from the Tinkering Kit crafting menu and replaced with a new item
Chests now show health bars when hitting for 0 damage with projectiles
Added new tree models in the Swamp to replace some of the previous 2D tile trees
“Wanted” status effect is now also tied to your character sex in addition to race, providing another way to mask your identity
Slightly reduced frequency of follower idle noises
Bugfixes:
Fixed multiplayer clients not receiving current enemy status effects on top of their health bars
Fixed Goblin melee skill increase notification playing after reaching max skill levels
Fixed polymorph not working correctly when playing as a monster with Disable Abilities checked
Fixed tinker trap placement on chests not positioning correctly
Fixed Parashu proc message incorrectly playing when shapeshifted
Translation Notes:
Added character sheet attribute abbreviations to the lang/en.txt translation file (ATK/AC/PWR etc)
Fixed STR/DEX/CON/INT/PER/CHR in the character sheet class tooltip not using the translation already present in the game files
Individual files with updates that should be text diff’d from the previous version, as many lines have been added (Make copies from the previous V4.1.1 version before updating):
data/skillsheetentries.json
Important - Changed internal tag “MAGICSPELLPOWER” to “MAGICSPELLPOWER_INT”
Important - “STEALTH_BACKSTAB” added line "realtime_update": true
data/status_effects.json
lang/en.txt
lang/item_names.json
items/items.json
items/item_tooltips.json