4.1.0 Update Summary
We’re excited for you to enjoy Barony’s first major update following our huge “Quality of Death” overhaul. The “Life After Death” 4.1 Update features more quality-of-life improvements, especially for multiplayer games of Barony.
In this post, we’ll go into detail about everything we’ve added, and how to take advantage of it! Not to oversell it, but we have some really cool stuff to share.
V4.1.0 Patch Notes - October 21st
Holiday Themes:
Our Halloween and Christmas remix mods are now part of the base game! These automatically apply at launch in the months of October and December.
Clicking the holiday banner at the main menu will take you to the settings “Online” panel. Here you can toggle on/off the seasonal content as desired
Player Callouts:
Quick, context sensitive communication for online or splitscreen multiplayer.
How it works:
The default Callout binding is [X] on keyboard or [Left Stick] on gamepad (rebindable)
Just press the bound button to bring up the Quick Callout promptWhen the Quick Callout prompt is active, press the Use key to select a target at a distance to call out, or issue a call out without a target
Press the Callout binding a second time to open a radial menu with more options that change depending on what your cursor last targeted
Issuing a Callout will spawn an icon in the world, play a sound effect, and ping a minimap location with an accompanying message from the originating player
Callout sound effect volume is adjusted using the Notification audio slider in Audio Settings
Callouts are enabled only in multiplayer!
On PC / Mac / Linux, use the following console command to play with them in single-player:
/callout_debug true
Callout Types:
(North) “Look” - This is the default command when using a Quick Callout
No target: Notify a location in the world without a message
Targeted examples: “Enemy X here!”, “There’s an X item here!”, “I found a chest!”
(East) “Thumbs Up” - Affirmative/Proceed
No target: Spawn a thumbs up over your player
Targeted examples: “Attack the X!”, “This X item is good”, “I’ll check the chest”, “Turn that switch on”, “I’ll use the fountain”, “I think that boulder trap is safe”, “Thank you, player X”
(West) “Thumbs Down” - Negative/Avoid
No target: Spawn a thumbs down over your player
Targeting examples: “Flee from the X!”, “I’m not ready to use the exit”, “This item X is no good for me”, “Watch out for that boulder!”, “Nothing useful in that chest”
(North West) “Help” - Assist/Aid me
No target: Spawn an exclamation help icon over your player. If low on health, hungry, or affected by negative status conditions, they will be relayed in the message. “You call for help! (Starving/Confused/Needs Healing)”
Targeting examples: “I need help with this monster X!”, “I need assistance with this item X”, “I need help by this object X”
(North East) “Move To”
No target: “Let’s move here!”
Targeted: Same as above, but will follow moving objects
(South/South West/South East) “Wave” - Get a player’s attention
Does not use targeting, will always spawn a wave icon over your player with the selected players color and message “X waves to Y!”
Player Ghosts
Dying in multiplayer now respawns you as a ghost! Help your allies from the other side with your illuminated self by using callouts, pushing items, chilling enemies, throwing switches and opening doors.
Upon death, clicking “Dismiss” from your gravestone will spawn your player ghost.
Swap between ghost and the previous player spectate mode using the pause menu.Ghosts phase through ally and enemy NPCs without disturbing them
Ghosts have floating movement and bounce off walls and other solid objects
The ghostly afterlife is also steeped with an eerie fog
If every member of your party has died, it’s Game Over as usual!
Ghosts are enabled only in multiplayer!
To play around in singleplayer on PC / Mac / Linux, enable cheats and use the console command:
/respawnasghost
Ghost Abilities
Ghosts have abilities, shown by a few icons replacing your hotbar in ghost form:
Push - Interacting with items will slightly push them in your facing direction. Pushing items too frequently will incur a short cooldown to recharge.
Sneak - Ghosts are self-illuminating and will light up the world for others to see. Sneaking turns off your emitted light to help hide your allies.
Haunt - Teleport to several waypoints in a cycle with a short cooldown
First, teleport to alive or ghostly players in player order
Then, teleport to where you died
Then, teleport back to your starting location in the map
Chill - A short range magical bolt with a short cooldown.
Inflicts knockback and slows monsters for a short duration
In addition, ghosts can make full use of the Callout Wheel, can open doors and throw switches to traverse the world and help allies.
Minimap Progress Sharing:
All players now reveal the map for other players in multiplayer:
Traversed areas by other players are revealed in gray
Other players update the map in a minimum radius of 3 tiles, more if there are light sources along their vision cone
Due to how ambient light is artificially added for the local player perspective, the revealed minimap may not exactly match between player perspectives beyond the minimum 3 tile radius
Player ghosts also share minimap updates
Online Ping Display
Multiplayer lobbies will now show an indicative ping bar when joining a lobby, as well as warnings when a players connection is failing in the in-game player list.
Ping values are configured as:
Green <100ms
Yellow <150ms
Orange <250ms
Red >250ms
If the ping is green/yellow, then it will only show briefly on game start and hide itself until reaching a greater orange/red latency.
Damage Numbers:
Added new color and animation variations for different attack effectiveness:
If an enemy is weaker to a weapon type by 15% or more:
Damage number will be pale orange and float upIf using a charged melee strike:
Damage number will be pale orange and float upIf an enemy is weaker and using a charged melee strike:
Damage number will be deep orange and float upIf an enemy is resistant to a weapon type by 15% or more:
Damage number will decay in size as it falls
Translations & Modding:
Large amounts of unused text in lang/en.txt have been deleted and marked as DEPRECATED#, if you are working on a translation you can skip over these lines.
Mods using data/lights.json, lang/item_names.json, lang/en.txt now combine with the base game data entries, so when new content is added to Barony your mod will still work and fill in blanks with the base game data.
For more information on creating Barony translations, refer to our Guide on Steam.
General:
Improved chances of Automaton NPCs recycling items
Re-enabled and added a new sound effect when Polymorph effect is about to end
Bugfixes:
Fixed player nametags not being visible behind walls
Fixed models.cache file crashing on startup instead of regenerating if there is a mismatch between .vox files and cached files
Fixed both Magic/Casting allowing levelling beyond 40 with the light spell if either of the values were below 40
Fixed Character Sheet ATK value/tooltip not calculating correctly and using the old damage/skill formula prior to Quality of Death
Fixed achievements “Fluttershy”, “Wonderful Toys” triggering incorrectly
Fixed incorrect deathbox item sprite coloring in multiplayer
Fixed Unarmed skill glove degrade chance displayed on skill sheet not scaling with Unarmed skill level
Fixed final boss sound effects playing for each player rather than 1 global instance in split-screen
Fixed messages in split-screen taking slightly more vertical space than needed
Fixed being unable to select an ally/follower list after losing an ally to the Charm Monster spell
Fixed some instances of % signs in chat not formatting correctly
Fixed ground items not removing burning particles after moving outside of lava
Fixed editor not copying all map properties consistently when creating a new map after opening an existing map
Fixed possible crash when changing level and drawing the minimap
Thanks for Reading!
We have more great stuff for you on the horizon. We’ll be announcing our next big update soon. Until then, we hope you enjoy Barony with the “Life After Death” update!